﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BeatEmUp.Characters;
using Microsoft.Xna.Framework;
using BeatEmUp.Items.Weapons;

namespace BeatEmUp
{
    [Serializable]
    public class GameInformation
    {
        public void initializeWithZeroParameters()
        {
            CurrentMap = 0;
            this.playerStats = new Stats();
            Weapons = null;
            playerPosition = new Rectangle();
        }

        public int CurrentMap;
        internal Stats playerStats;
        internal Items.Weapons.Weapon Weapons;
        public Rectangle playerPosition;
        internal WeaponStatsForSerialization playerWeapon;
        public int world;
    }
}
